One small steps…

I’ve been working on several ideas for going on years now, and things are starting to click into place. I’m working on building out a prototype of my first release, a TRPG which I’ve designed to maybe lend new perspective to the genre and reduce the friction between planning and table time.

Current goals are finish a physical prototype for local play testing, and then print and play templates to go up on itch.io along with a draft ruleset. I’d be ever so grateful for feedback from the community, so look out for further updates soon.

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Addressing the golem in the room…